Competition rules

For participants

Who can participate

  • More than half of the team members must be present students from the upper secondary level (toinen aste), UAS or university in Finland.
  • Team size is not limited

Approved games

  • Entertainment games: The core gameplay loop needs to be playable
  • Original ideas of the team, and projects whose IP rights belong to the team
  • All digital platforms
  • No games that involve legally determined gambling according to Finnish law (Rikoslaki, 17 luku, 16 § (24.7.1998/563))


  • Best game, jury’s choice: three places
  • Audience choice award (in live events)

Judging criteria

Main emphasis: Commercial potential

Including the following criteria:  

  • Attractiveness
  • Business model
  • Novelty value / uniqueness
  • Suitability for the target group
  • Technical quality
  • User experience
  • Wholeness